In the mobile gaming sphere, Nintendo is a relatively new player. They had previously released an app, Miitomo, but it was more of a social app than a game. With the release of Super Mario Run, Nintendo has hit the mobile market with the thing they are best at making, a game. But in the transition has it lost some of the Nintendo shine or is it a bright star showing Nintendo’s mobile future?
The game-play of Super Mario Run is divided into three sections. The first section is World Tour. This section is the most like other mainline Mario games. Princess Peach had been kidnapped (once again) and it is up to Mario to rescue her. He must travel through twenty-four levels to rescue the princess. In these levels you can also collect pink coins, that after collecting them all will allow you to collect purple coins, then black coins. The coins add a bit of replay value to the levels, and some are quite difficult to obtain. This section is great, although it lacks the typical eight worlds of many Mario games. This also brings up the game's biggest point against it. To unlock World 1-4 and the rest of the levels, it is required to pay $9.99. This price is simply way too expensive for a mobile game, especially when it is just a simple runner game and there are many other cheaper alternatives.
The second section is Toad Rally. In this mode, players race against other players to gain coins and Toads. The players run an infinite loop on a course, many inspired by levels in World Tour, using flashy moves to gain the favor of toads and collect coins. At the end of the time limit the two players are compared by the amount of coins gained and by the amount of toads impressed. If the player wins they gain Toads and if they lose, Toads are lost. Out of the three modes, this one is the most engaging.
The last section is Kingdom Builder. After the Mushroom Kingdom is destroyed at the beginning of World Tour, it is up to you to build it back to its former glory. You do this buy using coins earned in World Tour and Toads gained in Toad Rally, to buy buildings and bridges to expand the kingdom. In this mode other characters, such as Yoshi and Luigi can also be gained by buying their houses.
The music and sounds are familiar Mario melodies. Many of the musical tracks are similar to the music of the New Super Mario Bros. series. This is either a point against or a point for it, depending on how you feel about the reused tracks. Some of the different level music, such as the underground/cave theme, are wonderful and are able to bring new life to the repeated tracks. Many of the sound effects are also the typical Mario series sound effects.
Super Mario Run is a good experiment for Nintendo. As their second iOS app, they have expanded to games using their most famous property. They have a great idea on the app, but it is limited by having to pay $9.99.